Ugh...I don't think I'll ever truly understand the world that capable and mostly sane human beings put themselves in when they enter the World of Warcraft or any other online RPG world. I can't be totally niave though as I spent 2 solid years locked in my parents basement playing AD&D only to surface around 3am for the nightly Taco Bell run. But I was in the midst of real life friends and throughout the course of intense dungeon bashing or mindless capers involving halflings and orcs we would break out into story and "hey did you know?" conversations. How else would I know that my 10th grade English teacher had arieola the size of pepperonis.
Anyway, so yea, I was there. But online gaming that takes up this much time with no one around is different...to me. I had a buddy who I had lost for 4 years to Everquest. It was like watching him insert the cable line into his vein. He was totally sucked in. Too far gone. He's back now so that's cool. But when he was in he would talk about...well, I really don't know what he would talk about because he totally lost me. I do think it was clever for him to play a girl and have all these jockos or pimply faces hitting on him throughout the game. Such an online Boys Don't Cry charade that was. But he did make friends across the country and has kept contact with many of them long after he returned to this plane of existence. I guess that's something he can show.
But what about single player games where it's you and nobody...for hours. I came across an article on Wired about these games. They have a certain plus because now gamers don't have to worry about the human interaction and the unpredictability of these lesser humans. Hmm. Complaining about the human factor in humans? Maybe it's best for you to stay plugged in then. Here's a quote from the article that equates the situation to the Stanford Prison Experiment. Exxageration? Maybe. Absurd? You betcha.
"Because really, who needs people? People suck. I'm joking, of course — but only a bit. The truth is that, in online multiplayer worlds, dealing with the delightfully unpredictable behavior of "real" people can be an absolute chore. Teammates fail to show up for a raid, or they leave everyone waiting for an hour, or they log out in the middle of battle and leave you gored by a howling mob. Have you ever actually tried to play Age of Conan? It's like the Stanford Prison Experiment in there, my friend."
Imagine that. Having to depend on other humans for your entertainment. It's nice to see we have found away around that. Now if we can just convince them to plug this blue wire into their hearts so we can harness their body's energy while they sit there it won't be such a waste of humanity.
http://www.wired.com/gaming/gamingreviews/commentary/games/2008/11/gamesfrontiers_1103
2 comments:
The decline in 1 player games or the neglecting of 1 player campaigns in games with multi-player elements is most tragic.
Of couse, some people (you) are forced to play with themselves (in more ways than one) because nobody likes them. :)
I was trying not to go there but most of what you say is probably true. I can't speak much for the single vs. multi player game part though.
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